Beat the Plush

Beat the Plush

Welcome to the fascinating world of "Beat the Plush" - an exciting clicker game!

In this unique game you have to fight with Skbidi using the power of your hand. Dodge his attacks and hit him, dealing maximum damage.

Upgrade your weapon damage to become more effective in battles. Buy new weapons to expand your arsenal and increase your chances of winning.

Don't forget to also pump up your earnings to reach new heights faster.

Start Your Adventure in Beat the Plush

Click and hold the screen to start shooting.

To buy a new weapon, click on the corresponding button at the top of the screen. See its characteristics by clicking and holding this icon.

Buy upgrades to complete the level faster. How to use weapons: click - purchase, click and hold the icon - view information about improvements.

What’s Special

clicker, hypercasual, casual, weapon, shooter, 2d

Is there a specific development kit used in this game's creation?

This game was created using Construct 3 framework.

Which developer is credited for this game?

The team that worked on this game’s development is Merson.

What is the main category of this game based on its features?

The main category for Beat the Plush is Battle.

Does the game depict any form of blood or blood-related visuals?

Yes, blood is part of the visuals or gameplay in Beat the Plush.

Which tags best describe the characteristics of this game?

Tags that best describe the game are 2d.

Is the game available on both iOS and Android platforms?

Yes, Beat the Plush is accessible on mobile devices.

Is this game suitable for a particular gender?

Male players would enjoy this game the most.

What age group does this game cater to?

The ideal age group for players of this game is Kids, Teens, Young Adults, Adults, Seniors.

Does the game involve any kind of brutality or cruelty?

Yes, there is a depiction of cruelty or mistreatment in Beat the Plush.

Is this game recommended for children?

No, the content of Beat the Plush is not appropriate for children.
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